Real money in online game economies

November 29, 2008 Link to post  Permalink

I recently read “Play Money”, a book about how Julian Dibbell spent a year trading virtual goods in Ultima Online with real money. This is an interesting read for anyone building any sort of online system that has virtual goods of any kind. Even if you don’t want people to trade items in your world, people will find a way to do it, and some may make money from the process, and others will be ripped off (and blame you for it too!)

The cool thing is that if you have any success at all, there will be a demand for this type of trading that you can take advantage of – you just need to plan it out to make it transparent to users and not allow holes that cheaters can take advantage of.